- Two indexing tricks with PostgreSQL
- One thing from 2014: a compiler and CPU working together
- Hiatus
- A computing machine
- Learning Verilog
- IRC bot as a fun project
- Cluster size experiment
- More thoughts on version control
- Programmer-friendly blogging
- Schema diagrams for PostgreSQL
- Coloured call graphs!
- Simple but efficient backups
- New SSD
- Curious line-endings in FTP
- Is software “engineering” ?
- Sleeping in loops considered harmful
- DOS filenames are still useful
- Using the NTFS journal for backups
- Sequent calculus fun with Logitext
- A small contribution to PostgreSQL beta testing
- Manufactoria
- Some practical uses of goto
- Debugging wxPython programs
- Fixing a ZIP file
- Beyond Hello World
- Output XPaths for XML grep
- Image PCA animation
- XML in the database
- Images in space
- World Backup Day again!
- Blog topology
- Compiler
- XML viewing and diffing
- Water cooling
- Recreating the puzzle animation
- Simple AI for bridges
- Vector re-normalisation with views in PostgreSQL
- Call graphs in Python part 2
- Namespaces in C
- Project summary
- Project 6014 demo 0.2.1
- Massively parallel fractals
- Call graphs in Python
- Bridges game
- Star Control CAPTCHA
- Snowflake
- Project 6014 demo 0.2
- Minor hardware improvements and plans
- Crop circles and other rounding errors
- Don’t use signed ints if you don’t need them
- Mathy CAPTCHA
- Low-level priority queue optimisations
- Mandelbrot calculation using SIMD
- Version Control by Example
- Tracing a fractal outline
- Denormalisation aggregate function for Postgresql
- Time for a vacuum?
- Output synchronisation in Python
- Syntax highlighting Prolog
- QuantCup challenge 1 conclusion
- Prolog and the Einstein puzzle
- Method polymorphism in C
- Code and other free stuff
- SQL laziness
- LaTeX in WordPress
- E-mail recovery
- Directory hard links
- Writing a file system
- Sanity checking price formats
- Barnes-Hut for N-body force calculations
- Enumerating regular languages
- Data flow analysis and regular expressions
- Sock matching engine
- On C++
- SC2 mod design notes
- SC2 mod next steps
- QuantCup update
- Open Hardware Monitor logging and fan control
- Depth-first logic game AI
- XML grep
- On the awesomeness of text
- Cloth simulation circa 2009
- Encapsulation in C
- AI for a logic game
- Price-time matching engine
- Not a Julia set!
- Fractals
- Fire simulation with FDS
- GPU temperature control
- Music synthesis
- World Backup Day
- Objects in C
- Vector denormalisation in PostgreSQL
- Galaxy animation from 2010
- Star Control II mod
- Thunderbird, IMAP and Gmail
- Version control update
- Faking relativity
- Monitoring hardware
- Higher-level C
- Ephemerides from JPL Horizons
- Version control thoughts
- Pure-paper packable polyhedra in Python
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