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Monthly Archives: April 2011
Encapsulation in C
A previous post in my Higher-level C series introduced basic object creation, using structs. Here I’d like to elaborate on how to define and organise code that operates on objects.
AI for a logic game
This is a clone of KNetwalk. I got addicted to this game when I got my Netbook. Some of my daily train rides were spent adding a feature to my compiler, but equally often they culminated in a slightly improved … Continue reading
Price-time matching engine
A friend sent me a link to QuantCup, which is “a quant trading themed programming contest”. Now, I have little enthusiasm for high speed trading, but I am always interested in programming.
Not a Julia set!
Following my previous post, I put together a primitive Mandelbrot explorer. Rambling through the Mandelbrot landscape, I found this:
Fractals
I’ve just updated my blog header to use part of an old fractal wallpaper. It’s a part of the Mandelbrot set, located somewhere between the second and third bulbs. I foolishly forgot to make a note of where, because I … Continue reading
Fire simulation with FDS
Last November I downloaded something called Fire Dynamics Simulator, which is made by NIST (the US government’s National Institute of Standards and Technology). If there’s one thing I admire about the United States government, it’s that it actually does useful … Continue reading
GPU temperature control
Open Hardware Monitor has been running (via a scheduled task) on my machine, since I discovered it in February. It collects data on the 36 sensors in my system, and logs it every 5 seconds. I’m generally pretty happy with … Continue reading
Music synthesis
Music, like genetic information, can be expressed at points along a spectrum of detail, from abstract representations to physical phenomena. In each case, moving an element from one representation to another along the spectrum is a process of translation.
World Backup Day
Was yesterday, the 31st of March.